5/16/2023 0 Comments Pull the pin challenge 19 solution![]() May needs to stand on the red platform in the top right corner (with a yellow spring) because Cody’s wheel rotating will “charge” up the spring.Ĭharge it up to where it’s at in the screenshot below: When you see a large wheel, Cody must embiggen and rotate the wheel. Proceed forward and ride the rails to the next section of this 2D puzzle. This flips them - May will be up top and Cody will be down low. Cody and May need to ground pound the left and right side of it at the same time. She’ll need to crouch to keep moving right and Cody will need to shrink.Īfter this, you’ll see a wooden seesaw. He must ground pound it so that May can proceed forward. This makes it rise high enough that Cody can jump to the third. ![]() May must jump from the first to the second and then ground pound it. This causes the platform they’re on to move - jump over the lasers.Īfter that, you’ll reach three red and yellow accordions, Cody must ground pound the first one and then stand on top of the second one (farthest right). At the lasers, both May and Cody should pull their levers. Both of you should proceed once May is on the ceiling. Up here, May needs to walk along the yellow path on the left to begin walking on the ceiling. ![]() Both Cody and May should walk forward and jump from wall to wall to reach the top. Please click or tap the links below to jump to different portal puzzle walkthroughs: When you’re ready, head into the portal with the cups and plates floating above it.īelow are walkthroughs for the three portals Cody and Max must go through to proceed forward. You don’t get anything for this, but it looks and sounds cool. There are yellow stars scattered about - interact with them to blow them up. When you’re done with the minigame, head back out to the floating tube and float up until you see some more portals. Whoever has the most points after 60 seconds wins. You can claim one your opponent has claimed to take that point from them. Doing so claims the square for you and gives you one point. This starts the game.īasically, just jump onto the many floating squares around you. In the room this takes you to, Cody and May must press Y/Triangle on the small squares by the tambourine. To play Spacewalk, go through the portal. As you’d expect, the schtick of this fight is space themed. This is the next main area of Rose’s Room and May and Cody end up there after running into Moon Baboon. This brings us to the Space Room, otherwise known as the next chapter titled Spaced Out. The counterhack will be successful and it’s then that a cutscene will begin. It might feel like you can win.but you can't. Move the two lines to create a smile on the face on the right.Īt the end, you’ll need to press Y/Triangle repeatedly.Move the smaller person to the open slot on the left and the taller person on the open slot on the right.Connect the two bars in such a way that a complete line from left to right is completed.Here’s the solution to each in the order they appear: May and Cody will need to successfully complete a number of minigames on screen to continue. When you’re ready, interact with the joysticks in front of the TV. There’s a lava lamp and a constellation globe to interact with, if you’d like. Ground pound the circle in front of them to hear their, erm, catch phrases.if you will.Īfter that, continue through the pathway forward and you’ll enter a large room. The one leading up leads to a small room with two action figures from a game called A Way Out, which happens to be the game made by Hazelight before It Takes Two. Up ahead is a pathway that leads up and one that leads forward. Head around the corner by the globe and you’ll see what we see below on the right: There’s a lava lamp you can interact with - this isn’t necessary by any means, but everyone loves a good lava lamp - and a globe of constellations that can be spun. ![]() When you’re ready, feel free to explore the area. The first to hit the other player dead-on with three projectiles wins. Move the tank with the right stick, control its aim (the small white circle on the ground ahead of you determines where the tank projectile will land) and RT/R2 is what’s pressed to shoot. The objective is to hit the other player three times. When the game begins, you’ll both be in charge of a tank. To play Tank Brothers, both Cody and May must interact with the gameboy-like handhelds laying on the ground by the tambourine. Walk forward and when you first see some pillows that you can climb up by jumping, do so and you’ll find the tambourine floating above. The first of SEVEN minigames in Rose’s Room is up ahead. Pretty quickly, you should hear the tap of a tambourine nearby. Feel free to explore the area around here and when you’re ready, proceed forward. This is the first chapter of Rose’s Room and as the name suggests, it’s a pillow fort. Please click or tap the links below to jump to different sections:
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